![]() ![]() If you decide to play this way, be sure to look for gear with Dodge Chance on it as well, to make you even harder to strike. Because you will be using Blinding Radiance, enemies will have a harder time hitting you, and even +10% can really help turn those Hits into Misses. If you do not wish to play with a Shield, consider playing with Dual Wands and taking the Parry Master Talent for increased Dodge Chance. Look for Wands with Crit Chance and Intelligence to further increase your damage. Scourge Wizards will use a Wand in their main hand, as they deal exclusively Magic Damage. These are your defensive Skills that allow you to sit in harm’s way and live. This will help increase your Magic Armour as well. ![]() However, things don’t always go according to plan, which is why I suggest using a Shield anyway. They will rely upon Uncanny Evasion and and Chameleon Cloak to prevent Physical Damage, so they do not need to worry about Physical Armour as much. Much like the Stormchaser, Scourge Wizards want to stack Intelligence-based Armour in order to prevent as much Magic Damage as they can. Constitution is only needed if you use a Shield, which I recommend, but the investment will be minimal regardless. You want to increase Intelligence to improve the overall damage of your spells, you want to have enough Memory to have the Skills that you want, and you want to have enough Wits that you are the first member of your party to act (unless you have a Summoner). Be sure to take Torturer as your Talent! Scourge Wizard Attributes and EquipmentĪttribute-wise this Build is quite straight forward. You can take the Wizard preset and change it to this in order to get the best starting setup. This will allow you to set just about anything on fire on turn 1 of early game fights, and Poison many enemies as well. Then select Ignition, Contamination and Searing Daggers. The best way to start this Build is by picking the Wizard Class and removing the point from Constitution and putting it into Wits. All of these things make this Build extremely efficient, and it just gets more devastating later on in the game. On top of that, the AoE radius is quite large, these 2 Skills both ignore friendly targets, and they both only cost 1 AP each. You can use Skills like Ignition and Contamination at the very beginning in order to deal significant Magic Damage to enemies around you. Scourge Wizard – Mage Buildīecause of the Torturer change, this Build becomes extremely effective, especially in the earlier parts of the game. With the Scourge Wizard Build we utilize this mechanic to its fullest. Being able to apply these immediately means that you can strip the Magic Armour of enemies rapidly, allowing them to be killed more quickly. This change impacts Magic Builds far more that Physical ones, because it affects Burning, Poisoned, and Necrofire. One of the biggest ones was to the Torturer Talent, which now allows for certain Status Effects to be applied on top of Armour. With the release of Divinity Original Sin 2 Definitive Edition on both PC and console, some changes have come to the game. MMO & Open World Wikis MMO & Open World Wikis.Pillars of Eternity 2 Guides Pillars of Eternity 2 Guides. ![]()
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